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Old Mar 05, 2007, 05:51 PM // 17:51   #1
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Default New processes for equipables in crafters

All skins can be already obtained inscribed, but some non-rare skins are still really hard to get inscribed. Because of that, I think they should add the following option:

Inscribe Tab:
- This will add an empty inscription slot to some weapon types that do not have one yet.

- This would work only in:
*/Bonus items
*Moddable and salvageable Weapons dropped by monsters: White, Blue, Purple and Gold.
*Items made at crafters.

- This would NOT work in:
*Collector weapons
*Unique items (Green)
*Quest rewards.

- This will remove any other property of the weapon, being it an inherent modifier or an salvageable upgrade, making it 'clean', with only the 'default' properties for the weapon:
.Damage for martial weapons and wands, defense for shields, energy for focuses; cast recharge, energy and damage for staves; etc...
.A 15-22 sword with +4 energy, fire damage and +23 HP will turn into:
.A 15-22 sword with the modifier 'Inscription: None' and no other modifiers or upgrades. (Exceptions would be weapons like the Fiery Dragon Swords, that would keep the Fiery damage)

- Price would depend on the rarity of the item and if the item had already an inherent modifier. If the item has no inherent modifier the price to inscribe would be double. This includes most white items, many Prophecies/Factions drops and some Nightfall/Eye of the North/End-chest drops.

- The process will always have a % chances of failure. When failed, the Smith won't take the money, but the item will be destroyed. That way people would risk much less when it comes to rare skins, and have less reservations when it comes co common skins. [Lucky and Collector of wisdom may decrease the chances, but I leave that in gray zone]
*/bonus items: Free. 0% failure.
*Common (Blue and white) with modifier: 1,250gold. 5% failure.
*Common without inherent modifier: 2.5k. 10% failure.
*Uncommon (Purple) with modifier: 2.5k. 15% failure.
*Uncommon without inherent modifier: 5k. 20% failure.
*Gold with modifier: 5k. 25% failure.
*Gold without inherent modifier: 10k. 50% failure.


NOTE: I had to remove the outdated parts of the suggestion I no longer supported, since people seemed to read only those and forget about the real idea. If you want to check them again... well... I could save it to a Txt, but I'm to lazy for that.

Last edited by MithranArkanere; Feb 02, 2008 at 03:10 PM // 15:10..
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Old Mar 05, 2007, 05:59 PM // 17:59   #2
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that sounds cool as hell, i love the idea. there are a ton of weps i have that i would LOVE to make better for my heros at least

/signed
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Old Apr 05, 2007, 02:33 PM // 14:33   #3
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ya, great idea, lets just trash the entire system that has been around for 2 yrs and let everyone do what ever they want with the weapon, and such.

You realize with ur system.... req 0 armor 8 will easily be req 8 armor 16... and req 0 weapons will be req 6-7 max dmg..... at the same time, why dont we lock all items so that they cant cost over 1k...

I love how u keep saying on other forums that "in guild wars nothing is suppose to cost over 100k" HELLO.... welcome to the game, sup absorb was around that price for first year of the game... and that was from the trader...

I recommend you spend alittle time on the pond before you start navigating...

/neverwillsign
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Old Apr 05, 2007, 03:46 PM // 15:46   #4
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Hehe... knew you'll be here. You fell in my trap, sorry.
And I'll defend my idea at the same time that I prove you are wrong.
See:

A req 0 armor 7 (there is no armor 0 req 8 dropping anymore) will probably be destroyed in the process 99% of the time.
And you'll have to pay TONS of gold only to get the item destroyed!
Let's say each refinement have a 20% to ddestruction, and each lightening have a different level per level (10% for 15-14, 33% for 10->9, for example)
Most of the time, you'll have spent tons of gold, only to have the item destroyed.

And item that costs 20g would turn into one that costs 40g, by paying 1k.
Then, from 40 to 60 paying yet another 1k... finally, you'll end paying 9k to make the 0,7 shield to become req 9, armor 16.
That is, if you are lucky enough for the item not to be banished. Since it has passed 9 times over a 20% chances of being destroyed.
Each time you make the thing, you'll have a chance to lose all the spent gold!
And for weapons it would be even harder! Since their max values can be up to the 41 of scythes!
Sine the item destruction can't be bypassed (the treasure hunting and the seeker of wisdom won't act here, since is the crafter, not you who makes the work) this would become quite a gold pit.

You pay but you don't really have the guarantee of getting the final item! There's no fun without a bit of risk.

All you say is 'two years ago', 'the first year of game', and such, and yes, I completely, absolutely agree with you. "Two years ago", "The first year of the game".
Hm... well... have seen Futurama?
"Welcoooome to the futureeee!!!"
Like it or not, the game has changed already, and you'll see more of this kind of changes in GW2, I'm pretty sure.
Sinec I first entered GW, every single ida and upgrade they made, was something I liked, and many of those ideas, like inscriptions, were ideas that I actually had too! See? Great minds think alike! XD

Last edited by MithranArkanere; Apr 05, 2007 at 03:49 PM // 15:49..
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Old Apr 05, 2007, 04:24 PM // 16:24   #5
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Quote:
Originally Posted by MithranArkanere
Hehe... knew you'll be here. You fell in my trap, sorry.
And I'll defend my idea at the same time that I prove you are wrong.
See:

A req 0 armor 7 (there is no armor 0 req 8 dropping anymore)
Stopped reading it right there.... once again, go play the game... i can go get u about 10 in 30 min

Next your going to say how req 8 inscribables dont drop in nightfall... well ive got 3 of them i can show u.....

but then i read alittle on.....

And just because GW impimented ideas you like, doesnt mean that the ideals u like GW will impiment... i have lots of idea.... GW has implimented some of the same things... does that mean they listen to everything i say???

If anything... your idea here is very similar to the other forum, that u based this off of... your saying for all weapons, his forum is at least customized weapons... not that i support either idea...
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Old Apr 05, 2007, 07:46 PM // 19:46   #6
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/Signed - Great idea

However, it would require some modifying. For example, Max Gladius WAS correct with it being possable as you have it written to get a 6 requirement 16 armor sheild (0 req, 10 armor is a possable loot drop).

You should also be able to add inscription slots to armor from other chapters (this shoudl be without a chance of destroying it). This way, if someone likes how the gladiator armor looks, but want's sentinels effects - doable.


@Max Gladius

To begin with - as listed here, no modifications could be made to a weapon without a chance of destroying it. I personaly think the listed chances are a bit to high, and should be reduced to the 5-10% range. Anyways...

This seems aimed primarily at allowing the possability of making a near-perfect item perfect (req10 Crystaline, 6-27 Dwarven, ect), as well as making skins from other chapters inscribable.

I would also point out that this is NOT changing the color of the item (purple becomes gold), which is one of the MAJOR factors of item prices. I own a purple req9 inscribable Eternal Shield - Exact same shield, exept gold, is worth a significant ammount more.

The only real effects I would expect to see to the market would be a raise in the price of near-perfect items, and maby a slight deduction of the price of non-inscribable items. Both seem to be something that would be desirable.

This also provides another gold sink to the game, which is also needed.

By the way, the inscription system SHOULD have been made universal to all chapters with the release of Nightfall anyways.
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Old Apr 05, 2007, 08:36 PM // 20:36   #7
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Idea is great and all, but no.
It's only fair that if you want inscriptions, you go buy Nightfall. If you don't like sticking around Nightfall, then go get a perfect weapon from another campaign. I'm not really into the whole thing about everybody should get the same service even though they did not pay for it (as in, not paying for Nightfall). It's like heroes, the other campaigns won't get heroes, the people can only get it through Nightfall, and as you can predict, this applies to inscriptions.
Don't want to buy Nightfall? Then wait for Eye of the North. It's suppose to be slightly cheaper than the rest of the games, and it'll have your inscription/hero stuff.
Yes, I am fully aware of the crappy stuff that can drop in Nightfall. But, I do believe you're suppose actually try to get a good weapon instead of paying for it. Gives a little bit more challenge. Sure anybody can farm gold, but is farming a perfect weapon as easy? Not really in a sense.

Then as stated, it is very possible to get an extremely low requirement item that's perfect through your method. That's a little bit problematic.

Also, I'm not into the whole "destroying" factor. That reminds me too much of the stupid free RPGs like Hero Online and Kal Online. Upgrade? Whoops! you lost your weapon! (Partial reason I stopped playing them).

Anyway, that's my spiel on not agreeing with this. But if it were to pass...
I would take out the refinement option as stated it is possible to get a low requirement item that's perfect.
Also, make "Lighten" (I think the name should be changed) to where it only works on customized weapons. Because by spending 16k (say it's req 12), you can potentially double the profit on the weapon which would then yield more money than lost. If upgrades are lost, it might not matter because the person could already have perfect mods waiting to be sold on the weapon.
Then if it were only for customized weapons, take out the "destroying" factor which I'm still not into.
The inscription is probably the only thing that won't affect the game at all. Because we all just love buying the expensive inscriptions. So yeah, that's fine as is.

I also just have to comment on the Futurama thing. It's not in the future. It's just a group of people that exist today that just think that they can think of the future. Right now, there's no future like that in out lifetime.

That's just my two cents here.
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Old Feb 01, 2008, 06:46 PM // 18:46   #8
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Updated the suggestion to fit better the current state of drops, the boss and PvP chests, and Hard Mode. Dropped Lighten and Refine, and kept only Inscribe:

All skins can be already obtained inscribed, but some non-rare skins are still really hard to get inscribed. Because of that, I think they should add the following option:

Inscribe Tab:
- This will add an empty inscription slot to some weapon types that do not have one yet.

- This would work only in:
*/Bonus items
*Moddable and salvageable Weapons dropped by monsters: White, Blue, Purple and Gold.
*Items made at crafter than have Inherent modifiers.

- This would NOT work in:
*Collector weapons
*Unique items (Green)
*Quest rewards.

- This will remove any other property of the weapon, being it an inherent modifier or an salvageable upgrade, making it 'clean', with only the 'default' properties for the weapon:
.Damage for martial weapons and wands, defense for shields, energy for focuses; cast recharge, energy and damage for staves; etc...
.A 15-22 sword with +4 energy, fire damage and +23 HP will turn into:
.A 15-22 sword with the modifier 'Inscription: None' and no other modifiers or upgrades. (Exceptions would be Dragon Swords, that would keep the Fiery damage)

- Price would depend on the rarity of the item and if the item had already an inherent modifier. If the item has no inherent modifier the price to inscribe would be double. This includes most white items, many Prophecies/Factions drops and some Nightfall/Eye of the North/End-chest drops.

- The process will always have a % chances of failure. When failed, the Smith won't take the money, but the item will be destroyed. That way people would risk much less when it comes to rare skins, and have less reservations when it comes co common skins. [Lucky and Collector of wisdom may decrease the chances, but I leave that in gray zone]
*/bonus items: Free. 0% failure.
*Common (Blue and white) with modifier: 1,250gold. 5% failure.
*Common without inherent modifier: 2.5k. 10% failure.
*Uncommon (Purple) with modifier: 2.5k. 15% failure.
*Uncommon without inherent modifier: 5k. 20% failure.
*Gold with modifier: 5k. 25% failure.
*Gold without inherent modifier: 10k. 50% failure.
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Old Feb 01, 2008, 07:51 PM // 19:51   #9
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Quote:
Originally Posted by max gladius
ya, great idea, lets just trash the entire system that has been around for 2 yrs and let everyone do what ever they want with the weapon, and such.
The system was around for two years, yes. That fact in no way makes it good, balanced, or convenient compared to the new one.

/Signed.
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Old Feb 01, 2008, 08:01 PM // 20:01   #10
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i do agree anet has been trying to make the high end items more affordable and in turn the more common items are becoming rarer to fine perfect
so i would
/sign but only refine and lighten purples and golds
there really is no point to refine or lighten whites and blues
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Old Feb 01, 2008, 08:17 PM // 20:17   #11
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I guess you don't want there to be an economy at all.

IF your unGodly stupid idea were ever to be implemented all max rare perfect items would instantly drop in vaule since you can just take any non-perfect weapon and make it perfect. So no point in farming those to sell, and since those wont sell how would you make money?


Gold sellers become insta rich

since 10ok can make 10 crap items from noob island uber leet.

I can't even begin to fathom the destruction you would cause upon the GW economy with this. Go away, just go, GIT!!


/not signed

Freaked out Fish, your off the hook pal, this guy is the new "Master of the Worst Idea Ever"
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Old Feb 02, 2008, 02:00 AM // 02:00   #12
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Quote:
Originally Posted by max gladius
ya, great idea, lets just trash the entire system that has been around for 2 yrs and let everyone do what ever they want with the weapon, and such.

You realize with ur system.... req 0 armor 8 will easily be req 8 armor 16... and req 0 weapons will be req 6-7 max dmg..... at the same time, why dont we lock all items so that they cant cost over 1k...

I love how u keep saying on other forums that "in guild wars nothing is suppose to cost over 100k" HELLO.... welcome to the game, sup absorb was around that price for first year of the game... and that was from the trader...

I recommend you spend alittle time on the pond before you start navigating...

/neverwillsign
Word to the guy who knows what he's talking about (aka, quoted poster)

/agreed with quoted poster

/notsigned to OP
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Old Feb 02, 2008, 02:22 AM // 02:22   #13
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Quote:
Originally Posted by Kanyatta
Word to the guy who knows what he's talking about (aka, quoted poster)

/agreed with quoted poster

/notsigned to OP
/agree and /notsigned. you can't just throw this in, it would totally destroy the entire system of prices. by the time the economy righted itself, GW3 would be out :P
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Old Feb 02, 2008, 03:42 AM // 03:42   #14
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Nonsense. Read the First post again. I changed it. No refines. No lightening. I didn't removed the lines, but they are out of the suggestion.

I just left the inscribe option. To fix the current issue:
- You CAN already get all skins iscribbed, but in Prophecies and Factions non-rare skins are dropping with rates much under their rarity, due to their ilogic fixed inherent modifiers.

Currentl inherent longswords may cost 0..5, depending on req, damage and inherent mod.

The % of failure is the key. Since it's 'easier' to find a 11-22 req9 longsword, since they are quite common, people would risk much more to lose a longsword than losing a crystalline. So this system would be used more the cheaper the item.

You just have to THINK to grasp the concept.
Babbling about 'economies' that no longer exist since the Zaishen Chest is just blatant counter-productive rhetoric.

Last edited by MithranArkanere; Feb 02, 2008 at 04:11 AM // 04:11..
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Old Feb 02, 2008, 04:52 AM // 04:52   #15
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WOW just WOW. Haven't expected to see an idea this BAD.

So finding Gold items was too hard for you, so you want to turn every crappy WHITE into a perfect aswell?

You want a perfect Magmas Shield? And want it to be as easy as going to kill a few mobs in Hell's Precipice a white or blue will drop, then just make it perrrrfect at close to no cost?

RIDONKULOUS

some people are so LAME they need an I WIN button in an easy as cake game. or rather a NUKE button to completely demolish the value of almost everything, the value of things people care about.

are you JEALOUS of people having some prestigeous vanity items and you can't stand that?

With something like this why bother creating Xunlai Marketplace? This idea is as bad as completely removing player trading combined with adding the Item Creation Panel to PvE. Just as absurd.

/NOT SIGNED

and /signed... for putting this on a Top Worst Ideas List
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Old Feb 02, 2008, 06:10 AM // 06:10   #16
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LOL first your posts in the other thread is and have been rediculous. NOW you try to pawn off this idea. This is almost going to far, really. 1st besides what those who have said and mention this would do to the economy, DO YOU EVEN REALIZE WHAT THE HELL THIS WOULD DO TO BALANCE ISSUES ALONE. You've complained about the mixed mods in PvP being a bad idea. THIS WOULD HAND THEM ITEMS BEYOND COMPARE.

It would create so much unbalance its so comical. Unlike some posters I dont believe this is the worst thread idea but you are getting closer to that distinction.
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Old Feb 02, 2008, 12:26 PM // 12:26   #17
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Quote:
Originally Posted by Yawgmoth
and /signed... for putting this on a Top Worst Ideas List
/agree with this.
Can someone make a sticky thread of worst ides so far?


/notsigned for idea.
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Old Feb 02, 2008, 03:09 PM // 15:09   #18
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Sigh... it seems no one can read. The things you are complaining about, as that BOLD lines said where old parts of the suggestion that no longer can be applied thanks to Hard Mode. I dropped tham and I no longer support them.

But since comprehensive reading seems to bee too much for the average poster, I'll have to manually remove the dropped parts, since people seem not to be able to read at all and focus on the parts of the text that no longer are part of the suggestion.

Bah... It's all my fault for thinking that people read the posts before answering... ¬¬x...

Done. Either this or Inscriptions worldwide. Your choice. "None" or "going back to old system" are not choices, by the way.

Quote:
Originally Posted by Yawgmoth
With something like this why bother creating Xunlai Marketplace?
PRECISELY for that Market.

If you see a Longsword inscribed and a non-inscribed which one will you buy?
The best of something like a Xunlai Market is SPEED. Speed in transactions, speed in trading. More sells more purchases.
A good economy is one where the people sell and buy a lot, regardless of prices, not one when a few lucky guys get a huge cash infusion from a single lucky drop. Even if you can get anything inscribed, it would be always faster to get something in the Xunlai Market than waiting for it to drop, specially when it comes to rare skins.

Currently the only reason against 'inscriptions worldwide' is Anet not having time to rework all drop tables. Nothing else can be against it. So I made this suggestion for both that case, and for people that like the /bonus item skins but not their mods.

Last edited by MithranArkanere; Feb 02, 2008 at 03:19 PM // 15:19..
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Old Feb 02, 2008, 08:00 PM // 20:00   #19
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Quote:
Originally Posted by MithranArkanere
If you see a Longsword inscribed and a non-inscribed which one will you buy?
Ofcourse non-inscribed if it's perfect and not grossly overpriced.
And I can't see why you keep mentioning the Long Sword in your posts, this skin has always been dropping in Nightfall just aswell as Prophecies, plenty of inscribable versions around.

Quote:
Originally Posted by MithranArkanere
Currently the only reason against 'inscriptions worldwide' is Anet not having time to rework all drop tables. Nothing else can be against it.
Currently there's a massive huge lot of reasons against it, this idea and the concept of inscriptions worldwide is just terrible.

*90% of gold Zaishen Chest drops which aren't already merch food would became it, same goes for HoH chest. Screw PvP players, a jealous crybaby wants everything to be equally crappy.
*Also screw all oldschool fans of the old campagins by giving them the suck of NF to their favorite games. This would be a nerf above all nerfs that happened.
*Hardmode gold item drop rates would cause massive overflood of perfect golds, I'm not a farmer but I can go farm or chestrun Factions or UW/FoW skins and produce large quantities of golds per hour. If they all were made inscribable they would be just another CRAP, the old system still working in good old campagins is far better, for economy and for the fun of gameplay and collecting.
*There are huge loads of inscribables already, they're supercheap, there's no need to flood the market with 2x more of them.
...
bah, whole books can be written about it

I must emphasize 1 thing you don't get :: An economy where's NO RARITY, where everything is very common and easily accessible to everyone WITHOUT trading, with close to no effort is NOT a good economy, it's close to nonexistant. RARITY drives economies.
An economy where's only SUPPLY but no DEMAND is DEAD.
Why buy something when you can turn a crap white drop into a perfect?

/VOTE for worst idea of the year. If someone makes such a list, here goes my vote. There are plenty of bad bad ideas here but this is not only bad, it's dangerous.
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Old Feb 02, 2008, 08:06 PM // 20:06   #20
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Honestly, I think this thread should be locked, and either destroyed, or buried as quickly as possible, just for the possibility that someone at Anet with some kind of power may see this and say "hey, this might work, let's just try it for like, a weekend or something" and completely ruin the already dying economy, we should be prolonging any good things about the economy, not completely destroying them.

If ever there was a vote for Worst GW-Related Thread Ever, this would get my vote.
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